Sprite Kit Intro (For Swift Playgrounds on the iPad)

Lesson 1- Shape Nodes and Physics Bodies


Last Update: 11/24/2017

This is a first draft of the package. Please send any feedback to dan.kurz@dsb1.ca.


-         SpriteKitStarter1 Copy it into a new Swift Playgrounds or get Mr.Kurz to AirDrop you the most recent version (Recommended)


-         SpriteKit Documentation


Learning Goals:

In this tutorial you will learn how to:


        Make SKShapeNodes and set their properties


        Create PhysicsBodys to give your shapes motion and other properties


Discussion Questions:


1.     What are the properties of an SKShapeNode that you can modify?


2.     What are the properties of a SKPhysicsBody that you can modify?


3.     Why do you think shapes would be referenced from their center instead of one of their corners?